AI Insights · Timothy · April 2022
Top 5 PvP Games in the Netherlands Q1 2022: Unified Platform Performance
Discover the performance trends of the top 5 PvP games in the Netherlands during Q1 2022, including weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 PvP games in the Netherlands showcased interesting trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look at the unified platform performance of these popular games.
Roblox from Roblox Corporation saw a diverse performance throughout the quarter. Weekly revenue peaked at approximately $301K in the first week of January, then experienced fluctuations, settling around $172K in late March. Downloads started at 26.2K in the last week of December and declined to 15.4K by the end of March. Active users maintained a relatively stable trend, averaging around 738K weekly.
Clash of Clans by Supercell exhibited a varied revenue pattern, with a notable peak of $191K in late January, and another significant spike to $166K at the end of March. Weekly downloads were fairly stable, ranging from 5.2K to 6.7K. The game maintained a robust active user base, increasing from 473K in late December to approximately 563K by the end of the quarter.
State of Survival: Zombie War, published by FunPlus International AG, experienced a revenue high of $144K in the third week of March, with a low of around $73K in early March. Downloads fluctuated between 1.4K and 3K, while active users showed a gradual decline from 34.3K in early January to around 27K by the end of March.
Coin Master by Moon Active demonstrated steady revenue figures, peaking at $142K in late December and ending the quarter at $104K. Weekly downloads surged to 6.8K in the final week of March after a relatively stable period. Active users increased from 42.3K in late December to 47.1K by the end of March.
Pokémon GO from Niantic, Inc. had a noteworthy revenue jump to $195K in the third week of February, with the lowest weekly revenue at around $41K in the last week of March. Downloads ranged between 3.9K and 7.2K, while active users showed an overall increase from 431K in late December to 410K by the end of the quarter.
For more insights and detailed data on app performance, visit Sensor Tower.